Electronic Notes in Theoretical Computer Science

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Article Header File Volume 85.2 (entcs85.2.005.txt)


85.2
4 Henk-Jan Lebbink, Cilia Witteman & John-Jules Ch. Meyer Dialogue Games for Inconsistent and Biased Information <subtitle> <abstract> A dialogue game is presented that describes coherent conversational sequences with inconsistent and biased information between agents at the speech act level. These types of information are represented with the use of a multi-valued logic based on a bilattice structure. This approach makes it possible to devise a dialogue game in which agents can deliberate their cognitive states with inconsistent and biased information. </pre> <p></p> <img src="_files/line.gif" width="100%" height="5"><p> © <a href="http://www.elsevier.com/gej-ng/31/29/23/show/.global/copyright.htt">Copyright</a> 2003, Elsevier Science, All rights reserved. </p> <img src="_files/line.gif" width="100%" height="5"><p> <p> © <a HREF=/gej-ng/31/29/23/show/.global/copyright.htt>Copyright</a> 2003, Elsevier Science, All rights reserved. </body> </html>