Updated Divide and Conquer framework

The Divide and Conquer framework (for decomposed discovery and decomposed replay) now also supports a move-on-model activity. A transition that is mapped to this activity will always result in a visible move-on-model in the replayer, like a transition that is mapped to the invisible activity will always result in an invisible move-on-model. The difference between … [Read more…]

Updated ProM import handling

The handling of importing files (be it either through the Import button or by dragging-and-dropping) has been changed. The import of a file contains two parts; a configuration part and a part that actually does the configured import. The configuration part is required by some files, as some file extension can be imported by multiple … [Read more…]

XES Recirculation

At the moment, version D03 of the XES Standard Proposal is being recirculated. As a result of the ballot, we received a comment that the Standard Proposal should not allow for local times, but should require UTC times instead. The use of UTC times prevents possible ambiguities, like for example can occur when changing to … [Read more…]

Presentations 2016

Decomposed Replay Using Hiding and Reduction Presented at the PNSE 2016 workshop on Tuesday June 21. Presentation of the following publication: H. M. W. Verbeek, “Decomposed replay using hiding and reduction,” in PNSE 2016 workshop proceedings, Torun, Poland, 2016. [Bibtex] @InProceedings{Verbeek16a, Title = {Decomposed Replay using Hiding and Reduction}, Author = {Verbeek, H. M. W.}, … [Read more…]