Updated Divide and Conquer framework

The Divide and Conquer framework (for decomposed discovery and decomposed replay) now also supports a move-on-model activity. A transition that is mapped to this activity will always result in a visible move-on-model in the replayer, like a transition that is mapped to the invisible activity will always result in an invisible move-on-model. The difference between … [Read more…]

Updated ProM import handling

The handling of importing files (be it either through the Import button or by dragging-and-dropping) has been changed. The import of a file contains two parts; a configuration part and a part that actually does the configured import. The configuration part is required by some files, as some file extension can be imported by multiple … [Read more…]

Presentations 2016

Decomposed Replay Using Hiding and Reduction Presented at the PNSE 2016 workshop on Tuesday June 21. Presentation of the following publication: H. M. W. Verbeek, “Decomposed replay using hiding and reduction,” in PNSE 2016 workshop proceedings, Torun, Poland, 2016. [Bibtex] @InProceedings{Verbeek16a, Title = {Decomposed Replay using Hiding and Reduction}, Author = {Verbeek, H. M. W.}, … [Read more…]

New Plug-in: DrFurby Classifier

Input Training log (XLog) Test log (XLog) Output Test log (XLog) with classified traces (using DrFurby Extension, see below). Package DivideAndConquer DrFurby Classifier Plug-in The DrFurby Classifier plug-in takes a training log and a test log, and returns a copy of the test log where every trace in the test log is classified as fitting … [Read more…]