Virtual Reality for interventional X-ray machine development

Facts

Type master project
Place external
Supervisors Andrei Jalba
Student -
start/end date -
date 06/2014

Description

To validate (models of) embedded software it is useful to have a virtual simulation of the hardware that is controlled by the software. 3D gaming techniques allow adding a realistic visualization layer to the simulator. At Philips Healthcare, 3D graphics engine Ogre is currently used to visualize the behavior of an interventional X-ray machine. This initial simulator/visualization system already allows for quick prototyping of new concepts and interaction with clinical specialists. To enhance the current 3D visualization, we need to investigate several aspects such as:

  • Gathering from the 3D game engine information regarding potential collisions between different parts of the system (collision detection).
  • Enabling easy configuration of the system (for example changingthe table or X-ray arm characteristics), and
  • Real-life reaction of the 3D engine to user input.

For more details see: this link.

The thesis will be prepared in direct collaboration with Philips Healthcare engineers and TNO-ESI scientists. We are looking for a computer science student that prepares his master graduation assignment.

Requirements

Object Oriented Programming, Visual C++, Knowledge of Ogre and QT is a plus.

assignment/esi01.txt ยท Last modified: 2014/06/03 10:38 by huub
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